Hey man, ☺ here we are again, discussing workflow enhancements. I have actually been pondering this myself. Although decal machine looks great it looks to be more suited to staying in Blender. It uses baked mesh decals and POM. Also, Blender has a native PBR viewport. As in a lot of cases with Max we have to hack it…
I miss my car. Living here in Japan I see all kinds of cars I wanna get my hands on. There's a lot of cheap cars around here too. 2006 WRX station wagon full 2005 STi swap: went from automatic to 6MT, me and a friend did the work, I did the electrical. From the flywheel down to the wheels was STi with DCCD. 20g turbo kit,…
You should dot the up vector against the Pixel Normal WS. as a post effect you could do the same against the screen space world normal. http://www.polycount.com/forum/attachment.php?attachmentid=18300&stc=1&d=1405148878 The node is PixelNormalWS Dot that against your up vector Then to tighten the mask: Add 1 to the result…
Hello everyone, I am excited to share with you my latest 3D model design! As a 3D modeling enthusiast, I always look for new challenges to push my skills to the next level. And this latest project was no exception. In this post, I want to take you through my design process step-by-step, from the initial idea to the final…
Apply here with your portfolio! https://smrtr.io/94mf- Job Description Working closely with the programming and art teams, the technical artist is responsible for developing an optimal graphics production pipeline to support the team's creation process. They make sure to meet any artistic/design expectations, in keeping…
Hi! These strange times made me rethink some points of my life and I decided to resurrect idea, that was buried more than 2 years ago - single player, story driven adventure game. Better to try and lose, than not to try at all)) Project is a “bit” ambitious for me and will take all my patience and for sure all my spare…
I am trying to texture a wooden crate, but after baking, I am having visible seam line in the mesh, as in the picture below. Even after using triplanar blend, it's the same. I have UV cut in all the hard edges in my low poly mesh. I tried to figure things out on my own as much as I could but didn't get much of a solution.…
Again, I've pulled these from various places and find them useful. All credit goes to OPs. Right click on the snap icon for settings dialog, right click on any transform icon for the transform-type-in dialog, right click of any of the time-modifying icons (e.g. Play) for settings. Projecting a spline onto a mesh: Create a…
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/*Created by Alistair Braz (Haiddasalami)Version 1.01Installation:1. Download the .mel file.2. Place it in your My Documents/maya/scripts folder.3. Re-start Maya and type fbxExporter; in the MEL command line to launch the tool.4. Make shelf button or add to marking menu's for profit.TO DO:- Implement ASE batch export-…