well besides the stuff paul already mentioned I have to say the following. I actually downloaded the folio and went thorugh some assets. What do I see. hmm looks like the good old bobo engineer face texture. Hah, one image later, yeah close up! And this fun goes on, stole eye parts from the brunt texture and stuff barely…
Hey guys if you have some time please take a look at my portfolio i am open to any critques, it's been a couple months since i have graduated and am wanting to start on a new piece, possibly a fantasy type piece since most of the stuff i have is based on real things, i was wondering if for example i would be able to take…
Hey guys, I've been working on a character portrait for a post apocalyptic illustration set. I started with black and white and I think that was my big mistake, I wanted to add some color but I'm struggling a bit with the capacity of analyzing whether or not it's a worthless process... for this I'm following the tutorial…
Found this again today, featuring some of the old crowd, and a bit of what Polycount used to look like, back in 2002 when we were all trying to figure out how to make normal maps https://ericchadwick.com/examples/files/polycount_2002_messageboard.html
Hello folks, this is the first time I've posted a project here; it's pretty rough at the moment and I'm looking for some help moving forward into texturing, which is something I'm a touch shaky at (at least when it comes to texturing for game assets). The project is of a small game environment; in this case a subway…
Hey all! I am a struggling 3d student, on my second year of studying 3d for game art, and I find myself in need of some technical feedback/advice. About a month ago I started work on what would be my second game character ever, and I have now gotten to the texturing process, and am starting be unsure of what exactly I am…
Your interiors are nice, though the only external shots I'm seeing come across a little wonky. I'd recommend working on some more practically applicable projects if you'd like to work in games. More real-time projects. Perhaps, also, something a little more... Exciting? Some of these are nice, but they're not really…
Really new to unreal and when I import my fbx blockout of what I have so far it comes in and part of the railing area isn't how it is in max, its pushed back in unreal. here's some pics
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
1. Yeah, check the options box for whatever mapping you're using ( I assume you're referring to planar / box / automatic mapping of some sort - in the options it should have a setting for "create new UV set", turn that off to make it use the existing UV set). 2. Yep, check the Preferences, it's in there somewhere. Probably…