Thanks for the big resolution shots! Looks promising. You'll probaby fill the scene up more, but right now, the big empty floor area with the repeating board pattern is something that stands out immediately. The shot towards the sun works best in that regard, as the specular breaks up the shading. The materials and colors…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Hello! This is my first time actually posting to Polycount. I've been working on this library scene for a little while, and I've found lighting this to be a lot more involved than I anticipated, so I would love feedback on if I'm approaching this correctly. At first I ran into a lot of issues where small lights (even 1…
Hello everybody! I'm working on a game for school right now which is highly dependent on selective lighting, and we have come to the point to where the lighting solution we're using is too expensive, and our levels are suffering for it. I don't have that much experience in the Unity engine, but what we have now is a series…
Ok so I'm just going to start by saying that I do not have a good understanding of lighting or displaying my work in UDK. I have modelled and UV'ed the major assets of my scene (I use maya), and created a very quick and dirty light map for the asset you see here which is the first one I am addressing the major lighting…
Ahh crap... I figured that would happen. Curse you again Max2008! Good thing I decided to post a screenshot. When I get a chance I'll convert it over to 9, but I'm not sure you'll need it by then you're picking this up pretty fast =P For dramatic lighting you want to keep the dramatic lights from shooting light into the…
Ok, as promised, here is a little bundle of Lighting/composition hints which you could apply in your future scenes. PART1 As I've mentioned, PBR is a new trend and while it is cool thing, the aesthetics foundation didn't go anywhere, and nice lighting may be done well no matter the generation of engines or hardware... The…
figure it out & i was able to update, i will update this post with the message i got... when i got ... f.it. Here is the link to all the work and info: https://www.artstation.com/artwork/lGAK3o Debating if i should just give it away for free cause that is what we all want right... so done. 4/20 update: This is the message…
its got no apparent light source but it has light shafts which suggest a strong light coming from somewhere. Anyway, the image is too dark and muddy. You can keep it low key but there needs to be more light somewhere to make it interesting. As it stands right now it just looks underexposed.
So this is a weird bug or error I'm getting I can't right click on anything I add or subtract to the level or any of my static meshes. If I right click on empty space though the menu comes up. Anyone know whats going on here