This is my first time actually posting to Polycount. I've been working on this library scene for a little while, and I've found lighting this to be a lot more involved than I anticipated, so I would love feedback on if I'm approaching this correctly.
At first I ran into a lot of issues where small lights (even 1 candela) would completely blow out any wall near it, so I fiddled with the camera exposure and GI until it looked better, and came to the conclusion that it would look better to add a bunch of static lights to get rid of big dark patches without using an overpowering amount of GI.
I've tried to place candelabras in some of the places where I need light, but I don't know if I have a good balance between diegetic light coming from candles and invisible floating lights. The shininess of the floor and walls makes it hard to hide light sources so for some of the general lights I've turned down their specular intensity to better hide them.
Looking now at all of the lights in the scene I can't help but wonder 'am I doing this right?' I'd love feedback on anything here, but critique on the lighting would be especially helpful!
Beyond that, I think the room's layout is mostly done, and I mainly just want to fill it with some more tables and clutter.