haha i got it working now thanks. all i needed to do was create a folder called objects im the level folder. all that time spent trying to figure it out when it was a damn folder :)
Hi ya guys. I hope this thread is suitable for reporting a crash and some other worries. When I load the project file it does open all the documents but my mesh doesn't load in 3DO or when it does, none of the textures load on it. Trying to link them using the 3DO custom loader yields nothing. If I boot up 3DO only…
Hello people I was really sick when I've finished recording the orc tutorial and unable to record the voice over, and since then I got busy with the job and started another personal project....so I decided to give you this one for free. It's missing the voice over but I think it's more than enough so that you guys can make…
Look for your package in your /My Games/Unreal Tournament 3/UTGame/Unpublished/CookedPC/Characters/ folder. Thats where UEditor saves it. Throw it in your regular UT3 character folder (your installation folder).
Yeah I forget what the format is for exp files and xsi has a crazy project based file folder system so it will be nested within a scene folder within the folder for that project (whatever you named it). jedwards@digitalextremes.com is fine
Looks mighty useful Lukors I tried it on my end and had some issues. During first startup directly from my windows downloads folder it would it would take some while, then a cmd-window showed up, no gui though. Used task managed to close the channel_shuffle.exe(I think it was?). Then it reappeared along with the GUI…
hey just for anyone trying to get this to compile, i hit a couple of snags but im pretty sure i did what was needed Assumptions: you have node/ npm / git installed, you dont need git but it'd be easier then having to download and reference stuff externally * Create an empty folder which will become your espresso directory…
My company has recently started a project using Unreal Engine. We're all CRYENGINE vets so we're trying to come to grips with Unreal on the fly. So far it's been excellent but we want to make sure the workflow we've established will not run into any issues in the future. One of the problems we're trying to figure out now…
Haidda for some reason its working for me now, try it again. Maybe highlight the drive and let steam make the folder by hitting 'create new folder' and dont change the name. If I make the folder by myself in Windows it doesnt work.
As far as I remember this heappen when you extracted root BGSwitcher folders from archive directly to Scripts folder. It was my fault to call both root and inner folder with the same name "BGSwitcher":( By igor_grinchesku at 2011-05-19