@ Syros + Spoon: Thanks a lot. I'm still good in time, so I'll do some tweaking I think. Actually I'm really happy it will be over soon. I miss my free time... But it was a great experience!
Sure thing! Make sure to get those rocks mashed into your terrain sooner, rather than later. Quick paintover... Blockout is super important for figuring out what kind of rocks you actually need, and which you don't, plus any different kinds of rock assets you wish you had!
Hey good guys, let me share some stills of the next character i'm working on. It's one of the Mudd Brothers, Bill, from the beyond godlike comics THE GOON. More coming soon. Hope you'll like it. StandingMonkey :poly142:
fan-art ;D Damn I wanna play this game so badly...my fingers are aching. Soon....Sooon my child. Im not a creep...i'm not. Ughhhh *mind is blown* What class will you guys be playing? ;D
I feel that it's more a matter of cutting out unnecessary things than what I've sacrificed. And I consider my game art life to be pretty stable. Starting working in games in 2004. Been married for almost 5 years, have a son who's almost two, own a house and all that jazz. I've also always had a pretty active social life.…
Everything has to be multifunktional nowadays it seems, even tho the customerbase doesnt propably use 80% of the features. It started with every electronic thing having a clock. Soon you can surf teh web with your microwave and store mp3s on a spoon.
Hey, I thought I'd return to my roots and post some of the stuff I'm working on here. I've already posted the Thousand Sons Rubric Marine before but now we've got these guys in the game and they work. Ok, here is the Sorcerer Lord, voiced by Michael McConnohie(Tracks of the Transformers G1 and lots of other stuff): Here…
Hello. I'm an independent filmmaker looking to hire more 3D artists to build and improve upon the sets of my animated series. The series has a cartoon/stylized look, and the majority of the sets are outdoor areas such as grassy forests, snowy mountains, rocky terrain, etc. Here is an example of what the typical…
Without the material, it does the same thing. Looksnice pre-build, as soon as the lighting is built it flips its shit :( I was using the xolilul shader for the viewport previews, but its all standard maps applied when i export it. Do any of the pieces overlap in the lightmap UV? In the UV editor go "select > select…