Amazing work of one of our artist. We are a small team of artists, who are extremely dedicated to our craft. Our main goal is to tell stories through our art. All of us have a lot of experience working with various AAA titles in the entertainment and movie industry. We are always on the lookout for new opportunities to…
Not offensive but that would be completly horrifying... I sorta like the Tim Sweeny future where raw computing power makes all hack cleverness obsolete and seem like a bad dream. ( coming from his dorky god lips it just sounds so obvious ) I thought the demo looked great in comparison. thank you. Again is there any…
http://www.polycount.com/forum/showthread.php?t=68966 http://www.polycount.com/forum/showthread.php?t=72488 http://www.polycount.com/forum/showthread.php?t=85514 http://www.polycount.com/forum/showthread.php?t=83455 http://www.polycount.com/forum/showthread.php?t=86041 See, that's the problem with being butthurt cause I…
First paid job, you'll get underpaid or maybe not paid at all, and you'll sign over all your rights. No biggie though; it's a good learning experience. I highly recommend this book for freelancers. Good to read before they send you their contact to sign. Graphic Artists Guild Handbook: Pricing & Ethical Guidelines. An…
I am attempting to write what I assume is a pretty simple mel script to achieve this behavior: • Select shortest edge path based on current selection of two verts • Switch to edge component mode • Set selected edges to hard I got as far as finding this: polySelect -shortestEdgePath 10 100 pPlane1;, but got stuck trying to…
I'm trying to write a few little tools for Max now that I'm having to use it properly, some of the more simple bits from the long list of features I miss from modo. I figured I'd start small and easy and go for modo's weld verts and make poly tools, they rely on selecting vertices in a certain order (weld all selected…
Hi, I'm currently creating an interior scene using UE4 and modular parts. The issue im having is that my modular parts are architraves and skirting boards, of which all go around corners. I have made these assets sliced at a 45 degree angle to allow functionality and joins but have a few queries should I want to make high…
Hello, I am trying to figure out how to build an array with faces that have a particular material assigned to it. I have found bit of info here and there, and this is what i came up with. string $matchingFaces[]; //this will be used later to select faces ConvertSelectionToFaces; // just select all the faces of the mesh…
Hi guys this command giving me an error I'm just trying to modify this code. (ALL COPYRIGHT GOES TO RAMELLIJ) CreateVRaymat () // CREATE VRAY MATERIAL global proc CreateVRaymat () { string $objectSelected[] = `ls -sl`; string $shapes[] = `listRelatives $objectSelected`; string $text; string $result = `promptDialog -title…
Hey, i am using max 09.. i have a few queries related to it.. A) Is there any way to change the triangle or polygon order of a mesh.. as i am using an exporter to export all faces from max, so there is an index list with the first triangle, the 2nd triangle and so on.. i want to be able to change the order of the index…