One good example for merging objects is a segmented wall in a modular environment. When separate, the swarm agent building the lighting will light them as if they are separate, unrelated objects. This can create seams in the finished bake. Merging them will allow the lightmass to treat it like one object. But this will…
Not sure if this is the right place to put this, but hopefully someone here will be able to help with my problem. I am trying to make an LoD for a model I am making for tf2. When I merge a vertex that is on a seam with another vertex, the uv grid messes up and all verts on the uv grid that represent the vert on the seam…
Not only monster variety, but i think they also said that everytime your monster levels up you choose skills, no? skill tree, plus maybe perks, plus loadouts for the mercs can make for different experiences depending on which monsters you go with and gameplay. i think it sounds very exciting.
think train set, ie a set of parts for junctions/merging roads connected together with lofted splines (the splines can be used to place street furniture too, where the parts set would have them built in). If you think of it as lanes it probably only really requires 1 merging part (on multi lanes only the inside lane isn't…
I thought the levels were great, although some are not the best (No Mercy in the first section didn't seem the best but it was still great). They really set it up for a tense feeling with the special infected.As for textures and such, the game looks just as good as any other new FPS I've been playing lately, ditto to…
it helps to copy your diffuse and merge it down, then put a gaussian blur on it. put this new layer underneath you original diffuse (i do hope you dont have your background merged into your diffuse texture) and duplicate it a few times. you can merge that together aswell. this way you supply some more pixels with color…
I thought so, although it kinda ruins the whole image of him as a badass scientist. He takes down a Merc party with krogans, all by himself, according to the story. Anyway, I sent him back with the crew since he's a doctor and all :) PS: Anyone else finding it kinda funny that bioware call their characters squishies. :/
Yeah that quickie looks good! Atm i'm actually aiming for a merge between the Autumn scene and the tavern house. Though the ideas from you paintover can be used there to. The roof is certainly going away! And since i'm merging, i'm also merging the roof tile texture on to this. Or do you think i would benefit from making a…
Is there a specific reason they need to be joined into one object? You have a few more options available if you can leave them as separate objects. Are the bones identical for both objects? A good option would be to not merge the objects and just replace the bones in one of the objects with the others. Save out the skin…
Do newer versions of 3ds Max offer the possibility to transfer SME view tabs (so the exact layout/representation/ arrangement of the material nodes as opposed to simply merging the materials / material trees) between files? If not, are there tools for that? Couldn't find anything, and people don't seem to ask for it much,…