Not sure if this is the right place to put this, but hopefully someone here will be able to help with my problem.
I am trying to make an LoD for a model I am making for tf2. When I merge a vertex that is on a seam with another vertex, the uv grid messes up and all verts on the uv grid that represent the vert on the seam are welded together. Does anybody know what is causing this or how to prevent it?
Before merging
After merging
*edit* forgot to mention, using version 2.63
Replies
http://projects.blender.org/tracker/index.php?func=detail&aid=32241&group_id=9&atid=498
This thread can be closed now, thank you.