Yeah, the workflow for using corrective blendshapes on a smooth skin in Maya is kinda backwards... There are two solutions as far as I know. One is to use the math behind the blendshapes, it can also be automated using scripting. Basicaly you have to create additional shapes that you subtract from the model you're working…
5. What you get is scenename:objectname. Do you need to import maya files? .fbx and maybe other formats won't give you this problem. If you do need maya files you can use this script I wrote to rename selected objects from scenename:objectname to objectname after import. And if you wanted to you could actually create your…
still need to do a lot of work, like adding a method to control the sensitivity(maybe by camera distance to elements being worked on?) but everything seems to work pretty well atm https://dl.dropbox.com/u/2360554/mayaScripts/pbInteractiveTools.zip simply install by dragging the contents of the zip into your maya scripts…
Hi Pc, i'm in desperate need of a similar technique to get a functional and easy "path deform deformer" like in 3dsmax in Maya. Everything i've tested is pretty ugly and / or kind of innacurate. I need to be able to deform a mesh with a curve : have tried bend, latice and flow path... But with no result. Maybe it's from…
Hi, Don't know much about Unity yet, but maybe it's using environment variables, such as 'MAYA_LOCATION' to work out where Maya is? Or maybe one of the reg keys, MAYA_INSTALL_LOCATION?
Personally I have been using Maya LT 2015 for a good while now and couldn't be happier. It is very stable on my end and really has pretty much all I could ask for. 2016 seems like an awesome update with very welcomed additions to UV tools. Sculpting was a bit unexpected but cool nevertheless. Now if they could add the…
Hi polycounters ! 0/ Since a few hours (maybe more) I'm trying to learn and make a custom tool for Maya and my workflow. I have already programmed in C++ in the past, so the Mel language is not so hard to understand for me. The hard part is to find the name of the various function inside maya, but even with that, I still…
Also, if you search for "corrupt maya" you can find some past threads with advice about how to (potentially) recover some of your file: https://polycount.com/search?Search=corrupt+maya
Ive mostly been using Softimage the past year, which i have grown to love, but for work I need to start doing everything in Maya - which is fine, but compared to Soft I feel really really slow. I know it will take time to become more fluid with it - but does anyone have any tips for modelers? I am gonna try out Nex plugin…
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