Hey guys, I recently did a course for creating realistic plants (botanically correct) in SpeedTree( and soon GrowFX) I thought I'd share some of the final images with you. A little about the scene : Over 120 different species of plants was specially built just for this this scene from scratch, which include moss, grass,…
what your looking for is called a detail map..... some interesting stuff on blending in the detail map here other considerations are to use a second mapping channel for the detail map (otherwise it could be baked into the base map ;) ) , you can modulate the effect either with an alpha on the base or vertex color/alpha...…
Hello Polycount, Thanks for the great feedback we have received so far! We are back again with a huge update. * first and foremost our Steam store page is now live https://store.steampowered.com/app/773840/DRAG/ * Early Access Trailer in case you would like to see the trailer at a decent resolution we also uploaded a 4k…
i have a business proposition for potential 3D artists. anyone interested in making modular apartment and industrial buildings with me? And then selling those asset packs on Unity, UDK, turbosquid. im perfectionist, so quality of assets will be high. it would be collaboration, and the reason i am asking, is because all…
If you entered but didn't finish, what was the primary reason? The subject matter was not one that interested me too much. This is not really a problem with the contest but with my personal likes and dislikes it should be noted. How did you feel about the deadline? It seemed to be tight lots of entries seemed to have been…
I don't like the quad-rez upscale idea, since more times then not, on personal stuff, it got me in a tight spot and I had to restart or change entire parts of my models. Example are boots on a character that had new-age art patterns, like flowers and other curved round design, getting them painted at 2K then downsized…
Kriss Vector Gen 2 Assault Rifle + Tactical SMG + Micro SMG (Game Ready Rigged Asset)Total Tris- 20,088 | Total Polys- 10,195Textures- Three 4k, One 512. Suitable for AAA High Quality First Person Shooter PBR environments made with 10,195 polygons and 4K textures for ultimate close up shots and optimizable textures…
@Bugpfeife thanks dude :) That image you linked was a Iray render through Painter so it looks particularly crisp and clean since its pulling information straight from the layers, and from what I can tell, there is definitely a small drop in texture quality after exporting, as I've found viewing my model in marmoset,…
Yeah. As far as my understanding goes, textures are the most video memory consuming resource in game, and I remember 4k was a big no-no a few years ago, unless it was really necessary for some reason. Nowadays Its used here and there sometimes, but most of things are still clearly not 4k and rather done with some detail…