So I did this model a few months ago as my first try at a car model. I think it looks ok, but the poly count is ridiculously high...I would like to maybe use it to generate a normal map, but I dont know much about that. Could anyone point me towards any useful tutorials? I guess I would be using the surface sampler in…
If its true ... it sure doesn't look very practical to use. It's not "Higher Definition" either - the 21UX already had 1200 lines, this one is just wider.
Also, it looks like its only the retail sales, there is no data about the digital sales, which would push the total sale higher. The whole, "I invest $10 and want 1200% return" attitude is just stupid, seriously, greed.
Thank you @Tobbo and @MaxHoek, I think I see what you mean, some additional contrasting details in the specular could make it "pop" more, give a bit more life to the surfaces. The lowpoly is at about 7200 triangles.
Thanks, guys. Finally I have something to show. 4100 tris. Texture is very rough by now, and I'm trying to figure out how to use colors in a more vivid way than they are at moment. Crits, tips and tricks are welcome.