@sachoi I'm not sure if this answers all your questions. The goal of this project is to generate a AAA quality asset. I wanted to model this weapon for a few years so I decided to do so. Once it is done, I plan to add it to my Artstation. My process is to simply load up reference in the viewport of the software that I use,…
Hello everyone,When baking in Marmoset Toolbag, diagonal shading artifacts appear on the surface. It seems to be a triangulation issue, but I can't fix it.I made the model in Maya and baked it in Marmoset.What I've already tried:Triangulating the mesh before export.Checking Smoothing Groups / Hard Edges (soft edges on the…
The title must be confusing, because I dono how I should word a title for having a problem with the modeling of my mini project. its a simple knife, and its called the griffin knife. Im doing it for the lulz, and most likely would be a skin for a game of sorts. Dono yet. The whole body (everything but the blades) seemed to…
Hi I'm part of the Heroes of the west mod team. We are working on a mod for red orchestra 2 which is a WW2 realism shooter. We want to mod the game to feature the western front as well. It's on the unreal 3 engine. But we need some new weapons to better reflect the time period. And modifications done to current weapons of…
Hi, thank you for taking the time to review the model. I used a different reference image, so the final result ended up matching that version more closely. Regarding the presentation, I kept the lighting and setup very simple because my main goal for this pass was to gather feedback rather than prepare it for posting. I…
I've further refined the forms and added the hard surface parts modelled in maya. I think It's time to move on to the next stage, it would be better to add more details in texturing. I'm not really sure how to make those lines and panel designs on the skin, I'm trying to find the way artists made these on actual game…
Hi guys-- I'm an expert Unity developer who just got a contract to make a game featuring a number of scantly clad and nude females. My normal modelers are more versed in monsters, locations, etc. so I'll need someone with skills in this area specifically. This is a paying gig commensurate to expertise and efficiency. Bonus…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Hello everyone, New to the forum and extremely new to 3D modeling but excited to be here learning more information than I can possibly retain right now. I'm planing a project modeling 3x3" tiles with one surface having a complex rock face and other side being smooth. What I would like to be able to do is 3D light scan in a…