http://www.gamersdigest.net/1769/another-update-on-killzone-2-issues/ controller issues: “We have not stopped looking into the complaints and will see what we can do about it.” This is why we have to keep complaining. They might just fix it.
for my env assets i use 300 rays and 2AA. Spreadangle 160-170 btw: jogshy please add a real(seperate) limit ray lenght for ao. it's really annoying and makes using xnormal impossible in some cases..
Day 139: Finished Ammo Crate in Houdini. Note: Need to learn a bit more about exporting FBX and OBJ from Blender. Next to do: I want to do some additional changes to make it a bit more procedural, driven by box input, low poly with limit up to 5k and make it a proper reusable asset.
I had $250 accumulated up... Not enough to get the whole pack ($315) And can't use that to buy the discounted price either. ($149) Quite LAME !!! Like, it would be cheaper to just buy it now as a new customer, without paying them monthly for over a year already... I don't understand why is it the opposite of customer…
@Dethling That's pretty cool dude. I like that you brought some of that Bastion essence in to the piece man. Dropping a couple of renders of the Normal + AO. It's sitting at just under 17k tris. It needs some cleanup on a few parts of the AO but for the most part I'm happy with the bakes. Working on the texture now, glad…
Godzilla reboot is slated for a 2014 release. http://www.imdb.com/title/tt0831387/ Super excited for Pacific Rim. I've been on Youtube almost every day for that and the Man of Steel trailer. If anyone's interested, there's a 170 page thread on it here. Lots of info on the bots and stuff…
Cod-piece is a good idea. Definitely going to re-think the pelvis as I go. JFletcher had a cool design for a hanging gladiotor-skirt-like piece, worked well. Might suit this guys wide stance. Gotta make sure it doesn't look to .... nsfw with that shape though http://img70.imageshack.us/img70/1779/highpolywip.jpg
At our studio we are producing a full-blown Starfox parody for the iPhone ALA 'Team America'-style. So far it's been pretty fun(ny) working on the game. I'm currently working on the player's ship, crits and comments are more than welcome :) Edit: forgot the polycount, 178 faces
We are in need of a new texture artist to skin our weapon models for our mod. I will be paying per completed model (payment will be discused between me and the artist interested). Textures will need to be set up in a HL2 format per this tut: http://battletechmi.com/index.php?name=PNphpBB2&file=viewtopic&t=170 If…
http://quixel.se/dev/ndo here you can see it saying DOWNLOAD NDO but instead it downloads 1.9 gigs of stuff i dont need. I dont need your full package. I didnt asked for it. I just need nDo to work with normals. Ah, whatever i dont even need it after this.