Here is a tut I did for someone a while back... This should explain it a little more straight forward than those links. "A. I traced out your little emblem. Black goes in... White will pop out... B. I used the Xnormal Filters to covert this black and white image into normal information. You get this when you download…
Hey Polycounters, Here is my latest game asset created in Maya , Photoshop and Xnormal. Floor was entirely done in Photoshop. Comment and critique most welcome. Polycount: Helipad(1486 Tris)
Feedbacks: @wilson: both the journal and the bag look good, though I can't envisage how the straps are working, though that's probably just cause it's a single colour still. @mradamw: That hexagonal suit looks great. I like the orange but I think it doesn't work well with the light blue glows. It's creating a bit of a…
I have the cannon powershot s110, I have had it for a couple years now, the reason I purchased it was solely on size, at the time it was the smallest camera that had good enough quality for taking texture reference pictures. I never run out of space on the memory card as I have the 128 and the camera allows you to take…
think it will work... but i would ask Lee here.. http://www.cgfeedback.com/cgfeedback/showthread.php?t=1488 Lee is the scannig master.. http://ir-ltd.net/
UPDATE: well im done for now. gonna work on some more stuff, ill probly shapren up this guy in photoshop when im getting ready to put my portfolio together: 1489 tris
This study is great!! http://img269.imageshack.us/img269/1482/ghostbul.jpg The costumes are made from foam core that you can buy at staples. Just hot glue and foam core.
I've started putting armor on that mesh that I made earlier. The design of the armor is inspired by Guts' Berserker armor from Berserk. Just the arms right now. The base mesh is 2078 polygons, the armor is 1484, and the total is 3786. critiques or comments?
This is going to sound like I'm gloating, I'm sorry about that. I am not posting this to rub it in anyone's face, but to tell you about some of the pitfalls of "The Thing That Should Not Be". Uh...? Specks I guess. Yeah, wait no. So in April of 2024 my beloved gramma died at the age of 92, of not wanting to live any…