Well I can understand the money aspect but the time to read them... well its a comic with about 17 words per page not a hardback series by Stephen King. Volume 1 issues 1-6 (season 1) [ame="https://www.amazon.com/Walking-Dead-Vol-Days-Gone/dp/1582406723"]Amazon.com: The Walking Dead, Vol. 1: Days Gone Bye[/ame]…
One of my lab assignments is to use 3Ds Max's MaxScript to model a snowflake. Here is the supposedly outcome of this model. You'll find details here: https://github.com/Seneca-GAM536/Wiki/wiki/Lab-9 As mentioned above, I am to model this snowflake (minus the wirecolors) using MaxScript with quaternions (No eular rotation).…
hmm nope - the layers still only contain the stuff of the camera group not the stuff of the subgroup... (fixed a little spelling error of your script ;) // buttons button -w 100 -h 100 -backgroundColor .4 .9 .4 -label "Create Renderlayers from Maingroup" -command "rlayer"; button -w 100 -h 100 -label "Autorename the…
If you want to dive back into the spirit of that era you'll get a kick out of the Vertex ebooks, still available to download. https://ryanhawkins.gumroad.com/ Flipping through them again every now and then over the years it's honestly kind of amazing to see how the internet (and online art communities) have devolved since.…
Good day Everyone, My apologies for bringing to life the many times discussed issue. For a few days trying to figure out how to get Dota 2 to Maya 2015, including animations. Found a few sources, but they seem to be quite outdated and it is hard to distinguish which way still works. As per Wyk's blog, I followed roadmap:…
I've never heard of using UDIMS this way, to have one continuous strip of polygons to go from 1001 to 1002. WEIRD! It looks like texture filtering issues. Trying to wrap my head around this, I'm wondering if you could break texture filtering in a setup like this if you clamped the texture, so texture filtering would be…
Check out more renders and info at http://smessierobjects.com/folio/furiosafan/. Here's a fan art game character of Charlize Theron's character Furiosa from the film Mad Max: Fury Road. I've worked on and off on her for the past few months, applying new techniques learned from ongoing freelance projects this year toward…
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game Studios believe that the current gaming…
I faced this. It is a devil of a problem. I had to move each polygon and then smooth the problems... Later I came to know of these.. If you have an earlier save 1. Try having a morph target before you change the geo and then use morph brush to clean it up. or 2. You could * take the new Geo as another subtool * Divide it…
Please correct me if I´m wrong, but I´m afraid this is how the textures are scanned. You can clearly see the 1 x 1 m tiling in the Tiled preview. But 1 x 1 m surface textures would be unusable. The repetition would be ridiculous! We need clarification from Quixel on this.