snake, that technique is not a problem, just clone your mesh, redo the UVs nice and clean, then bake the diffuse from the original to the new uv layout.
Hey guys, we're looking for a couple extra freelance environment artists. Lowpoly handpainted diffuse only work. If anyone's interested please shoot me an email syaped@hotmail.com Cheers!
I'm having some problems with Xoliul, basically it appears to darken my texture and I'm not sure what's causing it. Here's the same model in Marmoset and Xoliul And here's what the diffuse looks in Photoshop
It's done deliberately to reduce mipping artefacts when you are viewing from a distance What you're showing here is the opposite - your texel rate is too low for the screen pixel rate and you're getting filtering artefacts as the GPU scales the texture up. I'm not sure what you're viewing the examples in - I would…