How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…
Finally finished this gosh darn thang. Still lots of room for improvement and things I want to add and tweak, but it's time to move on. The scene was designed with a point and click adventure in mind, so this is the angle it would appear in game. I laid it out in a way so that they player would always be visible. The…