Hello all I am looking to start a new business and have been looking at the different 3D software packages. I would want to get mostly into advertising stills and visualization projects. Lightfarm Studios is a decent example of the type of work I would like to take on http://www.lightfarmstudios.com/retouching. I am…
Hey all, This is NOT a blog. I'm in the United States for another 5 months, and I'm currently looking for a place to live. I've been staying with a friend in Sacramento for the last few weeks, but I need to sort myself out with my own room. I'm specifically looking at California (preferably around the LA area), so if any…
Im looking for a photoshop 3d painting tutorial or workflow for painting simple painterly diffuse textures. I understand how to load the model into the program, but all the tutorials I have watched are for much older versions. I was looking for something for Photoshop CC. Anyone have any ideas where to look?
Hi there "requests" seems like the dark corner of polycount, I still hope a few people read those boards We've all been asked by people "hey pliz i'm 14 join my revolutionnary MMORPG looking like FF, look I'm already learning C++"... right Guess what? this time it's my turn Well at least this is not my first attempt, I…
Hi! I’m polishing an Unreal scene (cave ruins with a shallow pond, god rays, big stone head, doorway, torch character). Could you please give me feedback on what to tweak or redo in this Unreal scene so it looks more polished? Thanks in advance! Goal: push it to a more “AAA” look for portfolio.
If you are looking for help with any of the following, feel free to leave a comment or message me and I will send a reply asap: • One to one design advice sessions with optional screen sharing • Interactive computer software and video game design • 2D and 3D asset creation • Programming With Unreal Engine Blueprints •…
We are looking for a talented skinner who can create great looking textures from concept art -- you will be skinning character, weapons, and object models. If you think you might be interested, you can read up on the project here: http://www.wfrevolution.com We are also still looking for a high poly modeller...
You know I had to look at the updates 2 or 3x to see what it was that was changed. Maybe wait for more substantial changes before posting a new image? The model looks pretty cool as a static mesh, but from an animation standpoint it looks kind of weak. At joints, you need at least two loops that go all the way around. By…
It looks like you might still be missing some edge loops. It also looks like you have triangles where those two edges connect to one. Triangles aren't the ideal way to use sub-d. In some cases it won't matter but here I would clean up those edges first. Remember, this is your high poly so it doesn't matter how many edge…