I believe what he was referring to was most likely the chromatic aberration effect; it also seems to have some type of sharpen on it as well, although that might be a by product of the CA... I am interested in the render setup, because I too have noticed this on others renders but don't know if it's a render thing (like a…
There are also render farms out there that you can rent out time/cpus. As for GPU based lightmappers, you might want to talk to copypastepixel, check out his post and blog. EDIT: Here's a few render farms: http://aws.amazon.com/ec2/ http://www.garagefarm.net/ http://renderfriend.com/ http://www.rebusfarm.com/ I have no…
Hello again- I just spent quite a bit of time rendering some more. I've decided that I'm going with ambient occlusion renders. I know there are multiple ways of presenting work, AO renders are the simplest and most effective for me presently. I also added some detail to the two rectangular columns near the entry way. I'm…
which version? paul tosca: (http://www.paultosca.com/makingofvarga.html) "and want to render with mental ray renderer within maya than make sure to check that in the Render Settings dialog -> mental ray tab->Translation->Performance you have checked Maya Derivatives (like in the image below - note that this option is off…
I personaly would suggest baking some of the lighting into the texture. Get a good overhead light setup like a skylight and use max's render to texture option. of course you'd have to erase some of the shadows like the muzzle because it rotates. But just having some of the shadows in there will help the entire piece pop.…
Hey, it's me again with what's probably some of the last updates on this guy! Busy busy life means it was harder putting work into him and recording the process, so I had quite a few small work sessions I'll summarise here. For the first two sesh I corrected his pose a bit more and got to this result. Not very different…
I think what is usually meant by that is polycount doesn't matter for rendering. Here it's not the polycount itself that I think will be a problem, but object's design. You can see everything through everything, can't just bake it to a box (like a fridge or old TV set for example). Most parts would need to be a separate…
In Toolbag 4 no matter which renderer I use I'm not getting any transparency in my renders, meaning the transparent material in the scene has no alpha. Ideally, I'd like to get the same transparency results you'd get with the default glass shader in Toolbag 3, but with the quality of ray tracing in 4. Like I said I'm…
Hello everyone. I have recently finished a render that I am happy to share! This was my first time modelling a vehicle. I have always been scared to try, as I assumed dark magic was needed to create something like that. Turns out all you need is 3 hours and about 100 references :smiley: My Artstation has a render that is…
Hi everyone ! I have a new question here :p Here is my problem I need to use a cage because i bake 90 degrees angles and not have a black line on the edge. The problem is when i render with Xnormal with a Sbm + cage it render smthg like this edges and border are ok but i got really strange artefact When i uncheck the cage…