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Normal map + cage = bug

Hi everyone !
I have a new question here :p

Here is my problem
I need to use a cage because i bake 90 degrees angles and not have a black line on the edge.
The problem is when i render with Xnormal with a Sbm + cage it render smthg like this

a2Qx5.jpg

edges and border are ok but i got really strange artefact

When i uncheck the cage in xnormal , the render is good but i got black line on the edges , what i dont want to have!

gLxHH.jpg

and here you can look at my Hp test

zdjgW.jpg

If anyone have an idea about this do not hesitate :D

thanks for reading me

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