I think the last time I posted was around the time of E-3, before the summer. At E-3 I told those I met that I had been recently let go from the company that had moved me to Los Angeles. To give the rest of you some detail, Here's a little of what happened. When Castaway closed shop in December of last year. I spent the…
im concerned that most of those details wont project nicely onto a low poly. you would want some sort of bevel on all of the details in the hilt. (there's some picture everyone posts for this but i dont know where it is, hopefully someone will post it)
Good start. Maybe arms are too long? Although he's not really human so maybe that was intentional. For images directly in the post you're going to need an image hosting website like imageshack or photobucket, and post the image URL using the image icon.
Great thread! Quick question to those working in the industry, has the recent economic woes hindered getting new recruits? I have noticed a lot less job postings for "entry or Jr. level" positions and more Lead or Sr job postings
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
Thank you all for your applications. Your portofolios created a very hard choice for us! :) We will be searching for more people soon. Sorry, if we didn't reply to your posts.
10 years ago I posted a question: How many Character Art jobs are there in AAA games: We just took a survey, and with over 100 studios there were under 500 of us. https://polycount.com/discussion/128692/how-many-aaa-character-artist-positions-are-there-in-our-industry/p1 Even if we were wrong? I'd be shocked if back then…
There's a lot to unpack here... Starting with the game engine. Its linage goes all the way back to the first game in the series. The engine's evolution has been influenced by a variety of factors but the niche focus of the games has a lot to do with why the internal systems are the way they are. Over the course of it's…
NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ The action takes place on the Isolaria moon, a world barely colonized by humans in the past and infested of vicious local species which the player should fight while explore the abandoned facilities of the colony. Some of these…
Hi, i wanted my character to pose while he is wearing some clothes. So i did an animation in Daz when he goes from a Tpose to the pose i choose. But in marvelous the animation doesn't work propeply. Here is the pose i choose for the Genesis 8 model in Daz But in marvelous the arm is weird I didn't notice so i did my…