I was hoping to find someone here that's gone there and taken their curriculum. My career focus is on 3d modeling and texturing, but after viewing numerous 3d job descriptions it seems that most places are looking for a jack of all trades type of employee. i.e, a 3d modeler that can work on characters, can draw…
ok I have this posted in another forum, but I figure I will be true to my poly count comunity and show my latest works Im currently in my last 3 quaters of school, and already having a job working on some casual games, so Im pretty set on just job security and all that jazz right now. But im pieceing together a demo wheel…
Hi Polycount! About a year ago I started teaching myself Zbrush because I wanted to create characters. After about 3 months, I started a university course that is strictly environment art, and haven't had a chance to do any character practice or anatomy studying since. I've now decided to try and start learning this again…
Hey everyone. I have been working on this game called Bears Can't Drift for quite a while now and it has been through quite a lot since starting. I thought that it would be good to post up a blog on here to show off the game so here it goes. The game originally started out as a game jam with the target being for Ouya.It…
Welcome to Polycount, DanaosC! Anatomy All three of your characters have very clear anatomical problems. Your legs for one tend to be on the short side. Heads seem a tad large in comparison to the body. Use as many references as possible. Lookup anatomy books and online resources that can help you get a better…
'kiritsuke / Kiritsuke kozane / hon kozane'' all seem to give some better search results. Example: * https://i.pinimg.com/736x/49/c3/ee/49c3eea4bfb1ff45b89ba539f6dd376b.jpg * http://www.militaria.co.za/nmb/uploads/monthly_11_2015/post-1318-0-95247600-1446374219.jpg *…
Fun model you've got here. While I'm not a character modeler or animator, there are a few things I'm seeing that I believe I can help you with. Start by looking at muscular character models and studying their wireframes. I looked a lot at Hulk models since I thought they'd be most similar to yours in terms of anatomy and…
@aaronindhouse "Take a look at any of these disciplines, and you will see that artists are producing things on levels at and beyond what the masters of the last renaissance achieved in their time." ...additionally, of course there are comparable accomplished CG artists indeed their work tends to benchmark the scope of…
Firstly you want to break down your 2D and 3D sections a little bit. Have all work in 1 post looks bad at a glance. I assumed you only had 2 pieces of work before I clicked on them. I would suggest finding your best pieces from each then putting each of them as separate pieces on Artstation (4-8 individual pieces). I…
Mrskullface: The satellite soda rules post sounds amazing. I should start posting art over there. Thread: IMO, The macho toughguy ruff critz attitude is toxic. It also promotes a very technician minded attitude -- that there are mechanical, cut and dry solutions to an individual artist's problems, and that they have made a…