this kind of tool sound kind a dream in my team, we make the stuff before just with google drive and teams mettings so this will amazing, but... what it´s the cost per month for this kind of tool?
pior's examples of gradients and universal palette inspired me. Here is what I've come up with for now, it might actually just be what I stick with. Since the motivation for this isn't to fit the game onto a floppy disk, but rather just for workflow simplication, here is a texture that works pretty well and gives you most…
Update04: I ran into some trouble with rendering but I (hopefully) figured it out and will proceed forward. Just had to tweak some settings following tutorials and just understanding all the insane settings UE can do. I think I've reached a final touches phase which I'm excited for and making any small changes. Small…
Poop, nice read. And I do agree on most of it. I actually had "2" jobs for a while. 1 day time 3D job I wasn't pleased with because it wasn't games. And evenings I would be in my "2nd" job on making game models and art. It was a lot of work, but the desire to get out of the situation I was in drove me. I got my games job,…
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us create animated crowds that add liveliness
to our developments. Ideal candidates would be Technical Artists or Animators
who can deliver optimized meshes/animations that we can just drop into our existing
Unity projects. We are…
Unless I am missing something as well, don't think you are missing anything. Don't even need to get the component mask for R in your one> You are component masking a float but it's already a masked float straight from the vert color node, so that shouldn't do anything. The other graph basically ends up multiplying the vert…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…
Most modern engines are based on some kind of deferred shading/lighting. This has the benefit, that all these engines could handle lot of geometry, lights and post processing effects. One of the major drawbacks is, that you can't handle transparency at all or only very clumpsy. The most often used solution to this kind of…
The concept of energy conservation states that a given surface can not reflect more than 100% of the light that hits it. This is logical and physically grounded in reality, how could something reflect more than 100% of the light that hits it? It would have to generate photons of its own to do such a thing. So, if you have…
hello fellow polycounters, ok I wasn't sure if this had to go here or in general discussion, it just seemed to me this forum is more fit as the general one is too generic I'd like to start working with freelance 3D work, I guess it would be good before I can start thinking on a full-time job not to mention I can't relocate…