Lethal Lens Productions is seeking talented 3d artists for our FPS MMO game named 'Project Icarus'. Payment type is royalty based on a contracted percentage of projects sales. This is our side jobs for now, and we don't have the means to fund "on staff" employees at this time. A full kick starter campaign will be…
Can you link the patterns or a tutorial on making the final result? If I were you I would load both your model into a scene and Grasettis anatomy start model and compare. If your character is good proportionally vertically then your widths and thickness are off. Or get his ecorche and compare that but understand without…
dumb way: 1.) select all buildings 2.) in the modifier panel add the 'UVW Mapping' modifier, set Mapping type to 'Box' 3.) slap a texture on them done I am working atm. on a random skyline kind of level where I model and texture prefabs that get randomly shuffled together in the engine. That way I don't have to model any…
We are looking for a skilled modeller and animator to create a Clydesdale horse for a mobile game. Requirements are modelling (body, hair, tail, eyes, wings and horn), rigging and UVs. The UVs and rig need to be made to match our existing workflow. No texturing or animation is required. Budget: $400 - $600 USD Interested…
Now I'm not a modeler, and TBH I suck at textures too because I'm a bit naff at everything, but I get along with next gen media sets like diffuse/local/spec. I picked a low poly model with Diffuse only because it would be quick and would be a test for my diffuse skills. The main gripe i have with the texture is that is…
I have 14 years of experience as an 3D modeler and environment artist in the game industry. I worked at Red Storm Entertainment for 10 years and then at TimeGate Studios for 2 years. While at TimeGate I was also contracted out to Irrational Games for two months to work on BioShock Infinite. I'm currently available to to…
You can always use TPose master in ZBrush to pose your model for presentation. After that you can either render it all out in zbrush, if that's how you roll, or you can decimate the model with Decimation Master in ZBrush and import it into Maya/Max/Whathaveyou and render something really really nice with custom materials…
Hey, New here :D I'm a flash/unity developer and would like to start messing around with some 3D (in flash/or unity), however, i'm NOT a 3D modeler/animator. I was wondering if any of you here would be interested in donating a few models/animations to me that i could play around with. Ideally in COLLADA format w/…
Hey guys, I am looking for 1 more programmers to join me in creating a game known as EION. I am mainly a 3D animator with some basic skills with modeling, though I have made some basic things in unreal so that it can be shown off. though now the video is about 2 weeks old and I have added a lot more things such as…