@BlackNiboWOlf It means that the scratches and wear and tear are consistently everywhere instead of places where they would make more sens. Because of this your textures have this procedural generated look to them. Example below: In example 3 you can see that this prop has color variations and things like subtle dirt etc,…
Update #2 A basic level blockout is finished. Here you see a basic shape of the room, no props (or the throne) yet. I made this to see if the shape (blueprint) itself works, and by that I mean proportions. I've also put some materials that came with the engine to test out the reflections and see how they reflect the…
yea, I would remove anything character related in your folio...it just doesn't hold up. Forget about a demo reel since that is only applicable for animators or fx artists. Definitely spend A LOT more time in maya, zbrush, and photoshop. If you are interested in both stylized and realistic, do both so you are better…
IMO I like the thumbsnails, at the beginning though I would combine your high poly and your low poly props to one thumb, so its easy to compare and see your process.I also don't really see the point in having environment models and props essentially they are the same. You could separate them if you had more "Structure…
Like DDuckworth said, lose the level design section. Also, the character needs to go. Its not really a stellar character compared to other character artists...and even if you are looking for an environment art position, you will be judged based on your weakest link...so focus more on your environments (if that is what you…
Thankyou , ok my idea is to make the stone features in zbrush , add the other details I missed in Zbrush as well , add the broken ear and had also there ... the pic I posted for front is misleading since is a simetrized version of the left part I used to be able to build it up in 3dsmax now I have broken the ear and added…
I can't really find any solid information on this. I came here to ask since a lot of you actually have jobs in this industry and I thought it'd be a great place to inquire about it. What exactly is the "official" job title for a 3d modeler/artist/sculptor/texture artist? Let me define some variables so that I can get a…
I think your spec is too broad and overall very bright. I think you can do better if it had a little more contrast. Especially with edge hi-lights of some sort or lighting the bolts. Theres a bunch of stuff you can do. Also your normal map is a bit on the wonky side. When you bake out I recommend just hardening all the…
Yes, but it's quite a mixed thing ;) Our first experimental scans were created from static assets using a single camera. These included props like food on the table in the AC4 Black Flag trailer or sushi in Watch Dogs. Also, Edward's naked upper body was based on a lifecast, but we ended up heavily modifying it. There's a…
Yup. I have definitely seen it, especially in the last year or so. A few yearly release franchises like to have "Outsource Managers" and then outsource the large load of work to other countries where they mass produce the content. The managers will then take these pieces and optimize, clean up, etc. Whatever they need to…