Ok, lets star with... you've got A LOT to learn up to the point that'm not exactly sure where to start, but i'll do the basics. Your modelling skills are very poor at this stage, rather than creating entire diorama, i would really suggest that you focus on creating assets indifidually to improve your skills. At the moment…
LOL -- I totally agree! -- I've been looking at this game for a while, and although there are lots of "cute" things to love about its "pixel-y" style, there are definitely some janky things going on with it too. I definitely see what you're saying there -- and I think you're right!! -- Those places you've marked there…
no, no letter is going to do that. thats what the free games they gave to everyone was for. multiple times when they have screwed up they have given people free games, which is more than they have to do. an apology is good, admitting you screwed up is cool, but giving people free games like dead space 3 instead of just…
You raise some great points Kevin. I started learning CG back around 2000 or so and one of the things that attracted me to it was that it was such a challenge. There really weren't much in the way of tutorials unless you count help docs. So everything had to be learned from the ground up. It was a great feeling to finally…
Thanks for the response, Dado. After I posted this I went looking around at some of the other threads and saw that one you mentioned (Good paintings vs good concepts) and realized I have that sort of a problem. I wonder if I'm so concerned with painting technique that I forget to tell a story or add real conceptual…
Sure thing fella. I took your last flat, removed the vignetting to make things easier to see & work with, and painted over two rows of stones: Some other notes not listed in the above image: -Mortar/binding of some sort is something I'd consider to be pretty important for stone/brick wall textures. Unless it's a very small…
You were right! After installing a developer plugin for google chrome I switched to a lower screen size and found the image description text stretching across the screen. Fixed and re-uploaded all files and thanks for the warning :) PixelMasher, your honesty is appreciated but your saying drop all the 2d work?! Call me…
Hey Vig for a nice example you might grab Harl's Worldsoldiers skinpack for QIII. I remember he actually painted multiple instances of head textures and blended/animated them with a shader. I think the avatars he did for the selection screen also had animation support, freaky Eric, yes I went for a painted-on specular for…
[ QUOTE ] My prediction is with in the next five years the role of such talent like texture artist, modeler, animator, level designer will change into a something resembling an assembly line worker (let the flames begin). [/ QUOTE ] No need for flames. I think you're a little behind the times though. To address your first…
rooster, you can make any pockets you want, the function and placement are irrelevant. what they need is to be part of the form of the pants. i figuered id try and paint on it.. and then dragged to other stuff so the other things are: try placing some remarkable (noticeable) marks around the highlights for details, that's…