I found my first client and I need advise on how much should I charge him. What's the common price for a model like this? And how long does it usually take to finish a character in this style?
Hello My name is David Monteiro and i have been working as a 3D generalist with focus on character animation, facial setups and 3D rigging for about 15 years now. Mainly with Maya + Mgear, but i am also open to working with Blender. At the moment i am looking for new projects My Portfolio can be seen here -…
Senior 3D Artist - Character Art - Unannounced Game Remote Full-Time (40hrs) Salary: $60,000-$85,000 Company Website: https://www.reanimated.digital (under construction) Other Post https://remotegamejobs.com/jobs/reanimated-digital-senior-3d-artist-unannounced-game-remote-job Reanimated Digital is a new indie studio with…
UTI Games is developing a Hero based multi Player Vs Player combat video game. We are seeking a skilled Character Concept Artist to create original concept art for our Player heros. The theme is super hero / realistic / near future sci-fi. Please apply by sending a link to your portfolio to games.uti@yahoo.com Payment for…
Hello, I have created this character by utilizing the concept from the incredibly talented artist @Miguel Breva. Plz Kindly offer some suggestions regarding my work, Thanks!
Looking for advice from anybody with more experience in games production. I am just getting familiar with animation ecosystem in unreal. I am making a third person shooter in which you use a bow as your only weapon. I am using the Paragon Sparrow character as a reference. My primary question is, I need for the bow to be…
Hi, I'm Dani and I'm a 2d artist that specializes in character design. I have a cartoony art style but can mimic other art styles upon request and within reason. https://djanredportfolio.carrd.co/
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…