Hi all, i have been creating a custom character for unreal 3. This character is a quadruped. The reason i did this project was to investigate the uses of non-bipedal characters in current games vs bipedal characters. There are far far more of the later but for no clear reason. Anyway this character is in the unreal engine…
As of today, which game character currently has the highest polycount? including hair cards? I have searched google and I saw there are characters that can go above 100k. Is there any main characters that can go over 300k ?
This was my first time modeling a character in Maya and would really like to get some feedback on this. It was fun making this character and would like to make more in the future. I want to try and get into Zbrush though to make my character models.
Year 2024 I ran into this problem as well. The problem: 1. Obvious seams when Raytracing turned on while SSS applied. 2. I didn't use any UDIM scheme. My character is splitted into two meshes, one for head and one for body, each has its own single tile UV. 3. The seam appeared where the head joins the body. The solution:…
Hello! Here is a Space Pirate character rendered in UE5. Character is based on Ariel Perez's Space Pirate painting. More pics at Artstation: https://www.artstation.com/artwork/Xg9Z5Y Zbrush sculpt Thanks for looking! :)
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