HEY !! long time no pimpage, so here's a little something I've been messing with before moving to canada and that I continued this week ( plan to finish this weekend so that I can start on my WarGeneral) anyways, body without equipment and start on the head ( click) hope you'll like, I plan to normalmap this boy ( after…
I'm currently creating a high poly model for a re imagining of the character Samus for university and I'm having some problems with my supporting loops. I want the red line to be a hard edge and the green parts to be smooth. The problem I'm having is that as there is no continuous loop around the 'pod' on the side of the…
Update: I may have solve my texture breaking problem as it seemed to have been something to do with the uvs. I will continue to experiment with this to fortify that this is the problem and if not I will come back and ask for more help. If you have any tips or tricks on how to use quaddraw in a faster or cleaner way, that…
This is the final piece! I'm really happy with how it looks and I learned a lot in the process of making this scene. Thank you so much to everyone who took the time to help me out with this, I don't think I would've ever gotten it to look this good without all of your continuous support and critiques <3
https://drive.google.com/open?id=17QVejcauvw5_rxZflVvvf8gHGoTshFuo [VIDEO] https://www.youtube.com/watch?v=eCGiougfDdc[/VIDEO] so how do you pick out subject matter of what you want to board? I'm at about 60 frames right now but the script isnt done. Im wondering if i should continue or just leave it at that
@beccatherose Thx. :> @lotet True, took me a bit to realize it myself. So I freezed the project until now to improve in many areas(not only specifc to this topic). But now I will continue on this project in my free time. I reworked all faces: Now I think the faces are much better and more consistent. :> Cheers!
I continue improving my knowledge and skills to create this weapon as good as it possible... I'll publish next result when I finish Hi-Poly stage. P.S. This image contains Mid-Poly and Hi-Poly geometry, many details are missing because I didn't import the duplicates and the simple geometries from 3D's Max.
Hey everyone, nice jobs here so far! haven't done anything in zbrush for way too long and thought it might be time to at least start again. So I used zspheres for my base, then did a quick basic body sculpt and just started laying down shapes for the clothes. Let's see how this continues!
Hi, I think your modular mesh parts are broadly good.For the texturing/uv-ing i recommend to make a horizontally tiled textures.Then simply uv the model to this, with merging the different parts together on the different sides on the uv's. And then you can create a second uv channel for lightmaps and to bake a continuous…
I do think the wheels do look a bit silly, but I kinda liked the idea of the vehicle being capable of driving while upside down. so obviously the wheels would need to be super big to do that. if it continues to look really silly I scrap that idea and just make the wheels a more normal size.