I'm kind of in the same boat, but I'm lucky enough to have found a way. Having taken a Game Development course and luckily enough taking generic computer courses, I got a student position for the local government in IT Setup services (I know... original), once in I applied for any relatable jobs a moved up the ladder. Now…
@Zocky - i have had this problem sometimes, and we're not sure what causes it, but apparently it can be solved by simply increasing the volume on the soundcloud widget - i always do a test listen and never have any problems with it myself, which is why i would not know how to prevent it happening at other people's pc's :(…
agreed. while i do know a handful who made the jump (after years of testing!), many just get stuck in QA for an eternity. IME, QA has always been separated locally and administratively from the game team. you do not learn anything there that relates to the job you're truly aiming for either, the only thing it could be…
I used Max for ten years. I'm not sure what you are referring to? Are you talking about being able to scale things in a local mode? In Max you can have say two spheres inside and object and you need to scale them at the same time without them scaling into each other? If that is the case, you have to be in vert mode in…
As far as I know, a wind actor will not interact with particles. But I've never tried it, so I'd like to know if anyone else has any experience. Cascade doesn't really have forces much like other particle systems. Things like wind and gravity are controlled by velocity and acceleration, among others. For something like…
@monster: Hmm tried that code and get the same scope issue unless i make the rollout global. From my understanding on the scope, anything inside the macroscript definition is considered a local or separate scope from global. In regards to scope, heres some good reading from the documentation. Generally if you just google…
The discussion of training/education comes up every now and then between my colleagues and I. One thing that a supe. seems to think he'd have done differently (20/20 hindsight, of course) is that he'd have taken the money he spent on tuition, built a couple great rigs, and just hired out a local artist to come and tutor…
If you go, Animation > Bone Tools you should be able to adjust the size of the bones, you might be able to do it from the command panel also. You might have to delete the tips of the bone chains and use "create end" because the size parameter only effects the radius of the bone never the length. You could try scaling the…
from what I know animator tend to be easier to associate with actually. when they ask "what is your job?", then you answer I am animator at pixar, it will became its a straight forward answer. very easy to digest by people who are not from the industry ( animation and game). at least in my country, some animator got…
I'm a bit apprehensive about this one, since the horrible Ubisoft port of Armored Core: For Answer sucked (localization changed the names of series staples, had typos in the achievements, and they intentionally broke import from 4, which is the entire point of buying the expansions!) and I'm not sure how squeenix is going…