well i would usually just pelt the head, then delete the half i dont need. That way i get the shape im looking for. Cause i get what your saying unwrapping it as a half does not yeild the results you looking for, thats why i say do it like a whole head and delete half after then just layout the shells. But like i don't…
Or maybe someone in Geomerics finally realised that barley anyone licenses their tech, despite it is so awesome ? I would hope, that it would mean that there is chance it will make into Unreal someday.. In any case, I'm not sure if I would choose Unity to make game. I will probably say something heretical, but I never…
Not the best at anatomy myself but that line down the back looks too deep, the back muscles look off for some reason but I couldn't say why without looking at a study. The abdomen is almost completely formless and there is a seperation between the legs and torso which make it look like the attachment you'd see on a plastic…
Render all your stuff in Marmoset cause what you have now pretty bad, OR learn to render your stuff in a nice scene, and try and keep it consistant. try and show off each of your models the sameway. Why do you have an Object space normal on the model in this pic??? Normally people have normals map they are showing.…
Wow, dude. CHILL. 1. Why don't you do it all in ZBrush? - I've used ZBrush's Dynamesh, but i don't like having to constantly rebuild the mesh. I prefer the fluid workflow of Sculptris' dynamic tessellation. 2. Why don't you do it all in Mudbox? - Because Mudbox sculpting is dependent on the base mesh. If you sculpt…
Why not just model the silhouette you want? I think people are going a bit to far with the make a box, but then use a map to make it look round. Polygons are way cheaper than relief mapping and look better. One of the only games I've seen in a while that made use of the geometry budget on xbox360 was Tomb Raider Legend.…
1st and 3rd made me lol. Funny, and fuck me I'm an idiot. The 2nd doesn't make sense as the voting hasn't even happened yet ;) Now then, transparency. One of the contestants (out of a dozen or so who had contacted me I think I only merged over 3 after I checked their stories out to see how true/believable it could be for…