A few Notes: – Since this work is not endorsed nor officially approved by Blizzard Entertainment at this point, all that is about to be mentioned here is considered a ‘fan-fiction’. Our goal is to approach Blizzard at a later date to pitch the idea as a whole, and the project in particular, to them with credible materials…
Hello,im looking for a little insight and maybe some advice from the polycount community. I am starting to work at a small start up company as lead artist and i guess i could be classified as defacto Art Director. One of my responsibilities will be to set up an art department that will both work well, produce consistent…
Hello there, We're recruiting new positions, since we're always searching for talented and interested artists experiencing an indie video game development at the best. Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's…
Hello there, We're recruiting new positions, since we're always searching for talented and interested artists experiencing an indie video game development at the best. Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's…
@chrisradsby Thank you for your response! And I think that makes sense and could something I could take account in... now to just understand how much I know about detailing and the right way to do it, haha. I actually do have some work I've done (mostly just experimenting but at least its something). They are pretty…
alrighty. I decided to break out the "insane graph editing stuff" after all since nothing else was working. I created a control mesh which was basically a flattened cylinder but with the normals preserved (so a flat plane with a round normal surface) I baked normals on to this control mesh from a flat plane, so in max the…
I'm in the same boat so you can take my opinion with a grain of salt but since I'm shirking my own job hunt right now I wanted to give some blunt input. I think the presentation of your work sucks and is doing a disservice to your models. Basically - * Each DP cuts off most of the model and gives the viewer a hard time…
Okay I have some updates on this! Initially my plan was to use the 12WX along with a virtual keyboard app (preferably better than the default one!) so I started hunting around. The best solution I found so far is Touch-It: http://www.chessware.ch/virtual-keyboard/index.php However it does not support dual screen setups,…
It can mean a wide range of duties so finding general tutorials is going to be hard. - FX artist can mean doing cinematic work. Sculpting high poly meshes using Zbrush or Mudbox then rigging complex characters while working with advanced material types along with cloth, hair & fur. - Or it could mean you heavily use a…
Actually what you have modelled so far has much more of the characteristics of an AKM than an AK47 (the buttstock is from an AKM, so is the slanted muzzle break), so I'd say just stick with it and make an AKM instead (AKMs are also much more common than AK47). But of course the decision is yours. For comparison: AK type…