I'm making a male hero kind of character, haven't decided what direction to take it in so I'm just building a generic base at the mo, any proportions/edgeloop advice would be most welcome cheers
This is more of a tips overview of how i rig muscular characters using y drivers and constraints in blender and focuses on the arm part. https://www.youtube.com/watch?v=WfLLwsJcSdE&t=160s
Hi, i am creating 3d character artwork for my personal project, work in progress... so i want him to look directly to the camera from which im rendering my main shot. How to do it ? i centered cluster in the both eyes and then snapped locator in each of them in the middle of the eyes
Hello! We are currently in search of 3d modellers, character creators and level designers for a particular undertaking called "Outer Veil". It's a cyberpunk multiplayer game inspired FPS with RPG elements that myself and a team of talented fellows are currently developing on UE4 in our free time. Style wise it's aiming for…