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Trigger (Real-time character)

polycounter lvl 2
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alphachino polycounter lvl 2
Hi. This is my character study to level-up my skills. I hope you like it.
ArtStation: https://www.artstation.com/artwork/ead2YY

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  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Good start 
    The corners of the mouth need to be poked in deeper more.

    Do you have access to Marvelous Designer for cloth simulation?

  • jose.fuentes
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    jose.fuentes interpolator
    Here are some things that stand out to me

    1) Check your brow ridge, forehead and hair line area, on your model they seem a bit squished/flat. check out the ref image below.  I just found some random face online to illustrate the concept

    2) your skin shader can use a bit more specular break up, and SSS even if you fake it and bake it into the diffuse

    3) your eyes seem real doll like, they can use a lot more time 

    4) Check color zones of the face, and incorporate that into your albedo map

    Hope this helps 
  • alphachino
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    alphachino polycounter lvl 2
    Thank you for the feedback... :)
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