* When you're logged out there are no cues to tell you when a thread has been up dated. When you're logged in there's a "new" icon but if you're logged out the only guide you have is the post count or thread order. For a thread like WAYWO... this is useless. Since it's the most active sticky it's always pinned to the top…
Haha, nice Yozora, spot on! :) I'm gearing up to starting a WIP thread for my big project. It's a medium to large environment and a big part of my degree, so obviously I want to fish for replies and crits! Here's what I've been thinking in the run up to it: * Don't post too soon! Lot's of begginner artists post something…
Hello! Long time lurker first time poster here. I just thought I would chime in and throw in my two cents about Unreal Engines new subscription based model. So basically you pay 20 bucks once to get the engine and you can cancel it from there on out and resubscribe when you want to release. Right? With a 5% royalty taken…
Glad you got it working. I've started writing up a sort-of tutorial for setting up Modo for game art work, which so far covers: Setting up pipelineIO (inc. setting hard edges by uv borders in modo) exploding a mesh creating a cage basic form and input editor stuff Baking selection/colour maps baking diffuse info (Possibly…
Hi ! I'll throw in my two cents. It may sound a bit counter-intuitive, but even though it seems like you are near the end of the journey as far as asset creation steps are concerned (sculpt - bake - texture), it is actually just the very beginning when it comes to developping a convincing and subtle stylized realtime…
Easy people! A bit of a late start here. I've been trying to nail the baking process in Substance designer, but got there with a little trial and error... No exploding needed now! 3,443 Triangles / 1,969 verts And the UVs @ Zerogun + Very good likeness, & I like the detailing on the barrel - The topology has quite a few…
+1 for Digital Tutors and Eat3D. Digital Tutors will single handedly get you up to a very competent level with Maya or Max and their tutorial series are not only enjoyable (since you work on a project with a nice finished result, model etc) but extremely user friendly. The instructors are awesome and basically hold your…
The font you've chosen for your name is difficult to read, and your contact information is too small. When showing objects, I'd strongly recommend starting with a full-body series of images before moving on to close-ups of specific parts; starting with a tight zoom (even on a high-poly model) is rather jarring. I'd also…
Hey Mannykins, cool stuff so far. I'm not sure what stage you're at, so feel free to disregard some or all of my comments. 1. Be careful with your staging, right now if you look at frame 1, you've got the character almost dead center in the frame in a very symmetrical pose. I think I would try to get more asymmetry both in…
I'm not a fan of subscription based services. I visit CGTextures maybe once a month to grab what I need. I'm very tempted by your textures though, so I may check it out. However, to be completely honest, I'm only planning on grabbing what I need and then cancelling my subscription. At 15 textures per day, I could probably…