[FONT="]After the marvelous response on Bilal Teaser ( https://youtu.be/Wp_7Gdf2blE). Barajoun Entertainment is now hiring the following talent for his 2nd CGI Feature Film:[/FONT] · Production Designer · Previz Supervisor · Storyboard Supervisor · Lead Pipeline TD · Lead Character Modeler · Previz Artist If you are…
WIP for my 2nd entry to KF2 contest: Idea is to make hat that will just look ridiculous and make your character look... retarded, so i've chosen UK brodie(hence why name, I find it quite funny) helmet with phone knob and old telephone shield(this round thing you used for ringing)also... Ozzy Osbourne glasses :)…
Hello Polycount! This is my first post and since this is one of my first models feel free to give me any criticism you have. Not finished yet (still have to add the muzzle flash and finish the textures for the bolt and scope) Here is a link to an FPS view of the animation [ame="…
So, I got some inspiration from Star Wars and made this 'amazing' (awkward laughter) skin. I just started but hey, it's the best skin I made so far :smile: . I have two pictures of it, the first one being just after 1 hour of work, and the second being just after the 2nd hour. I'm still working on it, and feedback is VERY…
I have a mesh that i imported into zbrush and cleaned up the model, it was from a scan. it didnt have the texture on it. so after i cleaned up that model I then reimported the original model but this time with the texture. i then unwrapped the fixed up version of the model.... is there a way to project the polypaint from…
My original post got swallowed up by a mighty beast before I could show the results of the feedback so I thought I would post this to share a few quick shots of the finished piece. Any thoughts are as always, welcome! https://www.artstation.com/artwork/8Y0oR Edit: Original post is back! If you'd like to take a gander at…
Alright! So I've been working on this student game project called Lost in Thought for quite a few months now, and I suppose today's the day that I finally get around to posting screenshots. These shots are from our first version, which ended up serving as a sort of prototype... now we're going back through and reworking…
Besides being able to do all that complicated steps with just a few clicks in Max2010, Blender, zBrush or Mudbox there is also a script in TexTools that automates in a very similar way what you did in that video (uses a 2nd UV channel though). it is in the floater. [ame]…
Update for today So that first pic is a horizontal tiling texture which I'll use for some random things, maybe a well, and also for detail on the lighthouse. I'm calling the 2nd and 3rd row finished (the long flat ones), so if you'd like to critique them that would be awesome :D (things I need to fix probably...more…
Obviously this is too reflective for your setting, especially 2nd pic but if you toned it way down in your cubemap. The first image has sort of a ripply effect when you change your position viewing it. The second image I'm specifically talking about how you can see the environment (wall lamp) and wall to my right…