Just got done throwing some textures on this piece. I have been familiarizing myself with the PBR workflow so here is another crack at it. Any C&Cs are much appreciated! =D and some ref!
Hi all, So I've been wondering about this. If you use Maya, what is the best type of shader to use to apply PBR materials to? I've been using the "mia_material_x" shader to apply my PBR materials. Is this a good shader to be using in Maya, or should I be using a different shader, or does it not matter? Any feedback on this…