Substance exports 2 normal maps, one of them has height info added, make sure you bring the 2nd one to marmoset as it seems like it is simply missing the height info
i guess another thing i could do is to add 2 loops to make it look rounder, what would you say a good edge count would be? i have been looking for the game ready assets of famous videogames but could really find that much.
Happens to me once after a while. I found that if you go to a dark room and lie down for a while, you will feel that tensed headache starts draining away. So its computer and lights for me. I take 2 tylanols 250mgs and go to sleep for 2-4 hours. Also I have been meaning to buy a filter screen for my monitor when I buy new…
In the future you should orient UV islands so they're not at odd angles to prevent aliasing—they're also easier to work with. For a sword you would probably want to look at 2:1 texture ratios too, then you might not have to break the blade into 2 islands (which makes texturing harder and costs more vertices) Are you sure…
Oh that's good to know. Thanks for bringing that up. I've been making my masks with a Falloff map in Max, affected by the bump. But isolating erosion/etc. sounds like it might be helpful. How do you divide World Machine output into tiles? Like say I make a 8192^2 landscape, and want to output sixteen 1024^2 tiles. I'm…
Thanks, but thats the standard 3dMax Mental-Ray water. :) @Jakob: looks nice, only three points stand out for me: 1. It seems the blade itself has no width, I would add a little bit to it. 2. Same goes for the grip, the top/bottom edge seems to sharp 2. You have a few "Butterfly" effects on your texture, especially on the…
Good luck with the interview. Be sure to let us know how it goes. Chicago's a great place. I live about 2 miles from Ohare so you'll probably be pretty close when you fly in. Unless you're flying in to Midway airport (that'd be ironic), then you'll be a ways away. As for good food, gotta go to Pequods. The best pizza…
Hey there nyx702 aah you like those, well thanks then hehe. But i still redid them. I only know 2 ways that work so so 1. a lot of polys/ daynamesh and a mask and inflate lil ny lil 2 . draw mask-- make a group from it. -- put a grouploup around it (watch the polish) inflate a group hmm yeah you could also use a…
1) Characters or environments? 2) Pixel art, or be prepared to do a lot of clean up. 3) Too many to cover. 4) yup low poly thread. More specific questions would be easier to answer. What you're asking is pretty general/generic and either easy to give a 2 word answer or 18 pages trying to explain it all. Most people won't…
Yes there are good tutorials on cglearning website for this. http://www.cglearning.com/category/3dsmax/ You use the cut, Or connect tool: Works with 2 vertecies selected and clicking connect. Than you will have to extrude and tweek the 2 faces you have made after that. Good luck. This website have pretty much everything…