I'm trying to map a curved plane, by using the "Follow Active Quads" but ut doesn't work. I get "No active face" . I tried following these tutorials but, it still didn't work. https://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/UV/UV_Calculate/Follow_active_quads…
I'm setting up a cube map for window reflections. Following 3dmotives tutorial. Set everything up ok and its working. The problem is some cubemaps in UDK are the right way up, and some look sideways. for instance the cubemap T_CHK_BlurredReflection_Cune_Dup looks fine, the reflections in my windows are the right way up…
http://www.poopinmymouth.com/tutorial/money_mouth.htm (web) http://www.poopinmymouth.com/tutorial/money_mouth.pdf (pdf) New paper/article/rant I figured since most of the discussion about this will be debate oriented instead of feedback on the content, I'd post it in GD rather than PnP. I think it's valuable info (why I…
Cool, man! Glad to help some :) You might try layering a solid color over the smart material, only affecting the color channel. And for the scale, you should be able to scale only one axis rather than do a uniform scale. That might do something... Not sure, its all trial and error :) And, yeah. There's definitely tutorials…
By mesh do you mean the high or low poly mesh? The cage must fully enclose the high poly mesh otherwise you will get ray miss errors. There is a quick video that covers the process here: https://marmoset.co/posts/toolbag-3-texture-baking/ And more extensive tutorial covering all aspects of the baker…
Theres tons of tutorials out there. Usually start with a basemesh, get all the forms done > Then do detail pass, like scales, skin crease > retopo in Maya then re-import and transfer details> Bake displacement or normal maps. it depends which renderer you are using. If your are using vray you can follow this guide…
Great tutorial! There's a real lack of Modo/Modo Steam tutorials, so this is a great help. I have a question, though. How do you prevent getting dark texture seams when using your baked maps as overlays? The black of the background always seems to bleed into my UV islands, especially when resized to 256x256 for game. I've…
Depending on how many points your model has you can merge subtools using subtool master. From there you can export and UV, or you can try UVmaster. Some have had decent success using ambient occlusion to control UVs in UV master. There is also the spotlight tool for texturing inside of Zbrush, and zapplink to send a view…
There's 2 pretty popular pillar tutorials, https://youtube.com/watch?v=yKpmxBXbS4U and https://youtube.com/watch?v=SFVFa3U2W8E Yours doesn't look like it was straight from one of those tutorials, but it's similar enough that my first assumption was it was based off one of those. A portfolio needs to be able to catch…
Hey all, So I have been trying to work with some ZBrush-ing-ness and I found this awesome little tutorial that drakcrusader has on his polyshowcase page. http://www.polycount.com/forum/showthread.php?t=73285&page=2 I'm sure most of you have seen this/done it already, but I figured I'd post it anyhow. And here are some…