overwatch is mostly subd modelling. far from dead SubD is the reason overwatch look so damn clean. zBrush is very much an afterthought in that production. and one can certainly see if a skin/character was done using mostly zbrush or modelling. everything the light touches (hehe) has a basemesh and is subdivided twice on…
Hey Polycount! I’m available for *paid* freelance work as a concept artist/illustrator and wanted to put myself out there. I’ve been freelancing for over 4 years and have worked on projects ranging from games to comics and websites. My focus areas are: * Creature design (I love bringing weird and unique creatures to life)…
For Century years, I protect the Well of Souls; So, when you pass this door, abandon all your hope. Hi Guys, this is my latest Personal Project, hope you like it ! Concept by Zhang Dameng
Hi! Commendations for finishing the character and sharing the result. Similar to what kanga wrote, I think visually there's a lot of room for improvement, particularly with anatomy/ shapes and proportions. In my opinion this is equally (if not more) important as technical execution. With future character modeling efforts,…
Hi, i am looking for 3d artist to join project close to release. It's a survival mobile game visually similar to Star Wars and like. Have a look at the Twitter to have better idea https://twitter.com/StarHun42759487 Game is close to release, roughly 2-3 months away and needs few mostly hard surface models and some stuff…
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us create animated crowds that add liveliness
to our developments. Ideal candidates would be Technical Artists or Animators
who can deliver optimized meshes/animations that we can just drop into our existing
Unity projects. We are…
I'd start thinking about blocking out colours and textures. Who will use this gun? In what universe would this gun be found? Then try to get it done so you can move onto a project you find more interesting. Or you can just leave it as-is, and work on a new project lol
No matter what, the guy with the higher quality assets is the one more likely to get the jobs and the pay that goes along with the jobs anyway. My understanding is that it isn't Epic's job to protect contributors to a voluntary project from competition.
Both. Depends on what I'm doing. Usually at the beginning of a project when I only want the tools/subtools saved I save ZTools. Once I start messing with materials, etc I use ZProjects.