Well done, the level of improvement cannot be understated. This is a boss character, absolutely. Just a few things from here: -in further drawings, be sure to indicate scale. a little silhouette of a man (scaramouche, scaramouche) or other such object or character that we all know the size of will really help sell the fact…
heh, this reminds me that i'm starting to hate all related to 3d, due to the amount of work involved. Other kind of works don't need too much time to see something finished and OK. 3d can't be taken with moderation so easily, some projects are months of work and you apparently don't see light at the end of the tunnel…
[ QUOTE ] I've never had a problem with windows that has made me go "man I wish max ran on linux". I've never had a crash that restarted my system in the past two years on two different computers, as well as my work computer. I've had a few incidents separated by months [...] [/ QUOTE ] That is exactly what I am talking…
Done! Here is draft 3: Play time! She didn’t like the room. It was big, had toys she had never seen until
that afternoon, a wardrobe that touched both the floor and the ceiling, and a
switch next to the locked door that could turn on all the lamps, which would
fill the room in a mix of white and pink light. Yet, she didn’t…
I really do think that you should approach artists at the studios you want to apply to for feedback. Besides having clear demarcation between models (game res models and pure sculpts), I don't see anything critically wrong with you work that would affect a job application. The way the market is now, I wouldn't be surprised…
Week Nineteen Day 1- I added vegetation to the mountains and discovered a new and efficient tool to create realistic moss. The tool is GraphN Library, and the link to the free download and tutorial is below. Polygonflow's GraphN Library Gets a New Tool For Scattering Moss…
I go hard, dramatic, tragic when I work and listen. SO: EVERYTHING on this list https://www.youtube.com/playlist?list=PLzzeb8zuLBB7hAyyzt3w9LKhtAVqFTqpL All of Guilty Crown Soundtrack https://www.youtube.com/watch?v=wZ6c5yRUGO4&list=PLgKcshbWCPgMsq2TsAd3pLUet9QXAxNcy All of Kill La Kill Soundtrack: A sample:…
Hi Rogelio, thanks for making this, it's a great lesson for beginners like myself. I just finished the third video, but some questions popped in my head that I'd like to see if you could answer so that I can get them out of my head and enjoy the rest of the videos... Having no highpoly or lowpoly created for this, how…
Full time in house VFX Artist *IN HOUSE ONLY* Within the Midlands/Birmingham Worcestershire Area Role and Purpose Flix Interactive are looking for a talented and motivated individual to help develop and deliver high quality VFX and particle systems for AAA Unreal 4 projects, both for Flix's own proprietary projects and…
Hello everyone! This is my first post on polycount. I'm part-way through a personal project, to create one of my favourite Magic: The Gathering characters in 3D. That character is Elesh Norn, Grand Cenobite. I've been posting some work in progress images in the Ten Thousand Hours Facebook group, who have been lovely and…