AMAZING art. But Korean MMOs are geared to be grindfests. Like, no quests, no story, just kill thousands of the same creatures for hours on end. Like if you play 10 hours a day, you might hit level 5 by the end of the week. Maybe level 10 by the end of the month kinda deal. Then they usually dont throw in class changes…
Hey, got back on this, started some modelling, I'll begin picking up pace now the designing part is pretty much done and some uni deadlines and such have cleared off. At the moment I'm trying to get the right anatomical layout for the creature, the scaling of individual bones and the skull etc I haven't quite made a…
Probably the first thing you need to consider is whether you want this character to have a simple, cartoonish texture (like your upperbody) or a high detailed, realistic one (like the hooves and tail). Regardless of your choice, the fur phto you've used on the legs is pretty noisy. You might be able to balance it out with…
I've been playing a bit of it. Picked it up on the 360 since I crashed the PS3 version at e3 pretty bad. The lack of jump creates a lot of collision issues on the ground. Car driving 100 metals per hour at a tree and the car dead stops into the tree is bs to me. I want to smash the crap out of the tree when I drive through…
Really really cool. What catches my attention is his tail. It just looks wrong. Either it is the pose as in he doesn't look vicious enough OR it could be cause it isn't as defined as the rest of the model. Maybe too chubby? Looking at images here it is more pointy http://starcraft.wikia.com/wiki/Hydralisk And when I think…
This opportunity is now closed as the position has been successfully filled. Hello everyone, I’m Rémy, founder of Naos IT, and I’ve been working on a video game project for the past five years. We are now entering the first phase of prototyping, which will focus exclusively on gameplay development in Unreal Engine 5. The…
Today's update so far, unfortunately I have to step out of the house for a few hours, so more to come later tonight when I get home. Adding more colors to separate items / materials. Can't wait to actually start texturing this once I get it to where I love it. Until then... With the hexagons on the doors, I want them to be…
I think the beta is just to work out bugs, and maybe add hats workshop at some point. (hence the warning to get models in on time) You're probably best to start with a list ;) We had a nice spreadsheet for that community chest event. In my opinion, this would need to be a pretty complete project as a group. Not just a game…
Getting there. A few finishing touches to do : add whiskers and make some exciting poses, then this will be wrapped up for now. I want to make several different fur pattern variations. Overall super happy with this awesome creature. It's been a ton of back and forth look dev I guess is the term, but I've really enjoyed…
I've worked at Global Creature Technology on and off for the last 3 years. www.creaturetechnology.com I do a lot of creative design stuff - maquettes, organic sculpting of parts for routing, models for patterning. Nothing super technical. I'd say I'm far happier working at GCT than I ever was in games. The work is far more…