miauu's Script Pack vol.1 version 4.6.03 is available. Changelog: + FIXED: measurement of Local Bounding Box. + FIXED: Align Tool - prevent error when no edge is selected and the AA button is pressed. + UPDATED: Scale Tool on restart will delete all guides, drawn in the viewport + UPDATED: Visual Pivot Placer reg. UI -…
When I Bake Normals in Maya, which is awfully slow, the result is fine. In Substance Painter "Industry Standard", there seems to be a Bug. At least after reviewing this for a couple of days: All hard normals on lowpoly, split uvs on hard normals. Baked with average normals in SP and Maya wit hdefault settings. I reviewed…
Hi,I have 1 car model. The vertexes of my car model are separate from each other. In Editable Poly, when I select all vertexes in vertex mode and weld them, it merges the vertexes together meaninglessly. I have the same problem even if my Weld setting is 0.02. How can I solve this problem? Thanks
Hi Folks! I decided to share our work for Cyberpunk 2077: Phantom Liberty- Black Market here on Polycount. It was a wild ride working on those environments! For each vendor, I strove to create unique visual solutions that would set them apart in the game world. Pictures taken from - Artstation Credits: Stadium Location…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I also can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
Hey thank you so much for the very detailed feedback, these are my renders for artstation, it also consists of a turn table video where you can see the back, I looked at portrait photography and was able to get even better lighting, I made sure to add rembrandts triangle on the face to get a more human look. I will make…