CrazyButcher has an straighten edge script that might help? Since he's a regular around here and its free, it can't hurt to try it out =) http://www.luxinia.de/index.php/ArtTools/3dsmax I'm sure you can find other scripts with slightly different degrees of usefulness on www.scriptspot.com I remember seeing at least one…
Hi all, Still going at this in my lunch breaks, not too much to show. I followed another great tutorial on rocks, i have just created one and duplicated it a couple of times i plan on doing a few different ones especially for the background cliff that i am going to do at some point. Hope you like; Unreal 3dsMax Zbrush
Thought I might give this one a go, also wanted to mess around with the prescriptive match tool in 3DS Max which is perfect to get your base environment done fast. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-CA74469E-9320-4801-B3F0-B4E00461689C-htm.html
yeah the laptop seems the way to go, but they are so damn pricey and hard to upgrade. I basically need one that will run 3dsmax - have support for at least pixel shader 2.0 and will also run the latest unreal engine games/editor properly. I would probably buy a new desktop machine later on when my finances are n't so…
Vig: this might be an interesting take on automating PS stuff from within 3dsmax so with a little testing it might be able to call all that from within max alone on any naked PS copy. Automating Photoshop with a DotNet Class Library and COM interop…
Eric: A guy over on the OGRE forums has got a 3dsmax viewport displaying the OGRE3D engine which is a real-time, in-engine version of your Max scene file, if I'm reading correctly. Here's the thread link, maybe there's some information you can use there:…
It's really easy to create that shader in ShaderFX.I had recently done that for my work, which had a similar requirement.I was using 3dsmax 2011's viewport canvas to paint the RGB mask and see it right there. I was using 3 diffuse and normal textures on uv channel 1 and blending them together with a RGB mask in channel 2.…
I have a question about blending tiles. I can think of a few ways to do it but none of them are specifically sanctioned or outlawed by the rules... Are blend materials in 3dsmax/Maya ok. Can we use the vertex color channel to paint a mask or do we need to use a bitmap on another UV channel, so it comes out of our texture…
Ok.Here goes my latest and final update on this gun.Taken too much of my time.But finally reached somewhere i am pretty happy with and learned my way to reach this far. I have used the awesome shader, XoliulShader by Laurens Corjin. 3dsmax 2011 viewport render. Hope you guys like it.Will be posting some new works soon.
Hey thanks wallasaurus for pointing me in the right direction. I found this shader online. http://highend3d.com/3dsmax/downloads/shaders/DirectX-9-Shader-3948.html The alpha maps didn't work with it so I ended up e-mailing the guy about it and he fixed it so alpha maps work. So now Im set. Heres the results.