This post based upon OP's numbers here http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness#latest: I have several questions regarding this metalness usage plus a real-world example to ask questions about: (BTW this is not for game engines and targeted for 3DS Max renderers and such) 1. We are…
Hello, I just wanted to ask what the best practice is with regard to texturing for asset packs for sales. For example I'm working on a pack for a Blacksmith shop, a lot of the items are quite small, tools etc, and are mainly a mix of woods/metals. Am I best texturing individually (per asset), or having one set of maps that…
Looking great so far, but the room is very empty and unfurnished. Are you planning to add more props? If not, I would suggest making a much smaller room, without so much empty space. One other thing seems odd. The supports for the bed canopy are not centered on the legs, and the spiral seems too thin to support the weight.…
Hey everyone, I wasn't sure what it's called. The problem I'm referring to is what happens when you bake, for example, a smoothed cylinder onto a low-poly version of that cylinder. The baking info when put on the low poly mesh shows how the edges of the low poly object are breaking the smooth curve of the cylinder. I can't…
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In the tutorial on making a still image, it was mentioned that the texel density of a building in an Enivironment piece is determined by what percentage of the render size it occupies. For example, if the render size is 1920 x 1300 and the height of the first floor walls is about half of the render size, the vertical size…
Agreed. But to clarify a couple of things: Modular simply means that you can assemble a bigger object from smaller, often repeating or exchangeable meshes. Your road bits are still modular, and you wouldn't tile the texure, but repeat/switch your meshes. If you want a basic setup for a freely tiling texture (so not in…
Hi! Congrats on finishing the project! I like the idea, however the readability of the design could be improved, from the silhouette but also the interior shapes. For example currently, the beard gets visually cut off by the dark braces. Sometimes using different materials can help to contrast layers against each other.…
Nice sub divided base mesh and mostly the dimensions do seem accurate enough, (of course accounting for camera skewed focal length) I'm also curious if you're planning to continue with your project forward too completion for an eventual portfolio entry? Comparable, as an example to this finalized Jaguar group C racer,…
nice sketch swiz, for the face though, you might want to change the angle of her head so it's not a direct face-on stare at the viewer. maybe nsfw example 1 maybe nsfw example 2 maybe nsfw example 3