Looks nice, but a few things really deviate from the concept, to the model's detriment, I think. Here are a few things I feel you should address: -Why are the only variations in the stone foundation horizontal? The concept had some awesome height variation that really , I think, sells the piece. -Why no piling skulls in…
Yep Daz, that's what I was looking for yesterday, but I didn't find anything on it. Shame. CrazyButcher is also right about ortho and perspective making a difference... cameras for taking reference photos have different focal lengths and stuff that distorts "perspective"... which is why it's often difficult to make an…
So we're bitching that lightsabers should cut through anything, but has anyone noticed when you hit someone with a sword, a staff, or a giant fucking axe no limbs go flying off and no one's body gets split in two? There's not even any blood! WTF THE GAME IS RUINED! And why the hell do the swords glow colors and have…
I would like to know why these lines/artifacts appear when I add 6 levels of subdivision modifier in an object like this (I know it is probably a lot but I added 6 levels exaggeratedly so that the problem appeared). As a clarification, this is Blender 2.83, using an old red Matcap, I have applied the transformations,…
Hey Polycounters! Making my entry official. Edit: The Three and the One This is the tale of four sisters who practiced magics. The first sister reveled in the magics that would give her power over all who opposed her. The second sister studied what she could about how to keep herself young, and beautiful, and always…
The UX issue is that the recognition of contained data, as well as automation of compression and import. Before multiple standards were introduced, this naming convention covered all the bases it had to. The people interfacing with it is basically anyone from the art department to the systems department. Naturally, the…