Hello everyone! I'm new to concepting, and not nearly as fast or as inventive as some of the others here but I love UT and particularly the original 99 version. So with that, I'd love to help out on designing what the next UT looks like, and maybe give some ideas along the way for the devs to play with Now that that's over…
Hi guys, So the past month or so I have been attempting take my attempt in creating Game Art Props/Environment with an intent to create a portfolio to either get myself into a small studio or modding team. Here's a quick backstory, so you can gauge me/mywork: - self-taught on/off since at least a year ago - realised I…
I am thinking about buying a 4k laptop for game design so I can do some of what I do from home on the 80lb desktop at school and on the go, but I am not sure which one would be best to get. Mostly it is going to be used when I am not home, at school, and for when I go to a place and take photos, it sucks having to come…
Hello, Polycount. I've been doing this scene for a while now. I started modeling a gun, a Smith & Wesson volcanic repeater pistol. I finished the baking and the NDO pass and i thought: why just a gun? Why not table, a case and some objects to be around as well? Then i started modeling these things. This is the low poly…
Hey Guys !! :smile: I´ve been trying to make a a Dota2 /LoL/Wow character /model, I researched and found that to make an easier and more detailed handpainted , what PRO´s usually do is to make a high model in Zbrush or whatever, they sculpt all the details and after that , they make a retopo. The magic becomes when they…
Affinity Photo /designer lacks an ability to work with packed RGBA files .If alpha is zero Affinity opens it as a black hole in RGB channels. Also I miss pattern preview from Photoshop . You can construct the same in Designer using symbols. But it would be a mess of layers . Brushes and layer system are both more advanced…
Hey man, 'traditional' art is a matter of developing a LOT of art fundamentals, and then a bunch of workflow tricks to deal with the nature of analog art materials. Use every medium you can get your hands on (because they make you think differently, and they're fun!) but focus on cheap, quick, easy to use stuff you can…
some shots around the flak, using "blue sky" in Marmo I was playing around with the lights trying to get the ones that wouldn't add color to the scene while also showing of the details in the spec as best as possible. (sry for all the large images)
main rule for dualview is: if you've got a free vga/dvi port you can handle 2 monitors but i you're not shure, you can plug an old crt from your parents into the plug trying to set it to dualview *G*
idk if i will echo stuff but hopefully i don't. Liquid does not look wet (to me) what style are you going for? sry for my laziness(atm) but if you put a link to your portfolio that would have helped a bit to point out maybe what you did good/great on other pieces that might help you out here. (understandable if you want it…