Hey guys, This is a character I started this week and I am pretty far on the base mesh now It is a concept done by Creaturebox. let me know what you think! more updates to come including some high poly wips and hopefully some textures real quick
Here are the characters I've made for the ExNatura: Nature Corrupted Title. Hope you like it. You can check my Artstation for more pictures. https://www.artstation.com/ibrahimaysan Concept Art By Ahmet Nergiz: https://www.artstation.com/chosenmoth
I'm making a 2D action game from a top-down(ish) perspective. It makes more sense to create a 3D asset and export as PNG sequences (or equivalent) rather than draw a billion separate sprites. The general idea of the aesthetic is similar to Baldur's Gate or the old Fallouts in terms of pre-rendered spritework used in a 2D…
Hello, My name is David and I'm in the final stages of my prototype. I am looking to either replace my lead male character or fix him up as well as model the beautiful female protagonist of the game. I have a small team that is working on Discord, sharing work and inspiring each other. I am looking for someone who can…
Here's a character concept by Raymond Sebastien. https://www.artstation.com/artwork/k4ERoy I started blocking his body proportions and decided to ignore the feathers for now since they'll be hidden inside Owlmighty's armor. Body Blocking
inspired by b1lls and massbots bernard i digged up my memories of this game and realized what fun these characters are and started to model them. for now i stick with vertex color and try to model all them