My buddy Kaan uploaded quite a few videos Timeframe for these was 2 weeks. Most were done in 7-8 days. More comples characters took 2 weeks. I made all the villagers and zombies and those guys took 3-4 days each since they were quite a a bit smaller and simpler and shared parts. The high res version of everything…
uuuuh looks nice! Tbh I think shield 1 is just much better as 2 looks a bit wierd. Maybe get rid off the green leafs and therefore shape it into a heart or more shield-ish way? As for the model designs I'd say number 2. doesnt look so blank/naked :D Not a big fan of the hair tbh are those little hearts on his mustache? xD…
Current WIP designing this armor, I really liked the ox head from my reference so I mashed it into the shoulder armor. I went for a travelling monk/hunter esque vibe Threw in a few designs on the head, people from my discord chat quite like 1 and 2, I like the hair of 4 because it gives it that vibe of age and wisdom so I…
In the future you should orient UV islands so they're not at odd angles to prevent aliasing—they're also easier to work with. For a sword you would probably want to look at 2:1 texture ratios too, then you might not have to break the blade into 2 islands (which makes texturing harder and costs more vertices) Are you sure…
I don't realy get what you are asking here. But just in case, how about this: 1. You make the overall shape in a plane 2. You take the outline and pull it down 3. You insert edgeloops around the whole thing and pull them up a bit, I guess 2 should do I don't know if that's any helpfull but I realy can't think of how to…
Its layed out on the kickstarter link but here is a what kind of musical stuff I would need to purchase to hit the quality bar that I want to hit. Various Little plugins as well as the bigger stuff. * ReFX Nexus2 Expansions Omicron 1 2 and 3 Expansions Stratosphere 1 and 2 Expansions * Sounds Online Complete Composers…
Thanks, but thats the standard 3dMax Mental-Ray water. :) @Jakob: looks nice, only three points stand out for me: 1. It seems the blade itself has no width, I would add a little bit to it. 2. Same goes for the grip, the top/bottom edge seems to sharp 2. You have a few "Butterfly" effects on your texture, especially on the…
Managed to find the issue in Xnormal :) It seems the "edge padding" setting was set to high which caused the brick color to "drown" the grout color. Also, my grout texture consisted of 2 polygroups which actually splitted the mesh in 2 seperate ones. I collapsed them together and reloaded them and voila: Really thanks a…
Like SKYLINE5GTR said, you only need to make the vehicles roster for the faction, then you can toggle the snow layer on and export it. One thing to pay attention to is that some of the factions use vehicles from other factions, so you need to include those too when creating the mod project. The soviets, in addition to…
I am over 40. I've worked in games for almost 17 years. I've been with my wife for almost ten years and I have two kids. I spend 2 -3 hours a day after work and 8+ hours on each weekend day with them. I have no problems with eyesight, back or wrists. After my kids are asleep, I spend 2-3 hours working on my own stuff.